Sunday, October 6, 2019
Nutrition and fitness (answer the questions) Essay - 2
Nutrition and fitness (answer the questions) - Essay Example While exercising, muscular endurance is essential because the continual pressure exerted on the muscles makes it possible to carry out heavy tasks without becoming tired. There exists a relationship between muscular strength and muscular endurance because one cannot exist without the other. Muscles occupy forty percent of body mass. The body depends on muscles for movement and because of this mass they are responsible for a portion of the metabolism that takes place inside bodies. Strong, well toned muscles help make work that had seemed difficult become easy to do and complete. To increase muscle endurance, an individual has to have strength in the muscles. This is because if a person has the strength, then building up endurance will happen rather quickly while a person with little or no muscle strength may take longer to increase muscle endurance. The continual exertion of force on the muscle with much heavier loads over a long period causes the muscle to harden and expand thus increasing the endurance level the muscle has to stress. This goes to show that muscle endurance goes together with muscle strength. This means that these two processes depend on each other for optimum results. Training teenagers is usually very difficult since they are impatient. This is usually very difficult since they work on gaining muscle endurance without first putting on muscle strength and want results in the quickest way possible. They use any avenue to get the results they need. This is usually very difficult since they work on gaining muscle endurance without first putting on muscle strength. Such actions lead to catastrophic results and injuries such as strains, sprains, dislocations, fractures and tendonitis. Further disregard may lead to other chronic complications, for example, nerve damage, bone stress injuries, muscle overloads and rotator cuff
Friday, October 4, 2019
THE EARLY REPUBLIC Coursework Example | Topics and Well Written Essays - 250 words
THE EARLY REPUBLIC - Coursework Example He one time owned more than 40 slaves in his plantation in early 1774 including children belonging to his slaves who began working for him at the age of ten. People felt that his acts contradicted his belief where every human had a right to liberty. He was forced to abolish the slave trade, thus upsetting other elite planters who depended on slavery for their riches. Thirdly, Artisans in England consisted of individuals such as Paul Revere who is termed as a revolutionary of his time. In 1964, he opposed the British policies that touched on revenue, thus spending much of his time attending meetings and educating people through his anti-British slogans. One of the policies that he was upset at is referred to as ââ¬Å"Resisting the Navigation Actâ⬠which restricted their trading practices with other people. (Andrews 31) Yeomen farmers occupied the smallest lands in the southern colonies an idea that made fee neglected by the government. Despite spending much of their energy working hard on their farms, they found themselves in powerful positions in the imperial government. The main reason Yeomen wanted political positions were for them to get a favorable channel where they could address their grievances such as the infringement of a free manââ¬â¢s right. Lastly, the frontier settlers included the Scots and Germans who were awarded a piece of land under the ââ¬Å"Declaration of trans-Appalachian settlement policiesâ⬠by King George III (Andrews 53). He declared that the mountainous land situated to the west of Appalachian would not be occupied by any white because it belonged to the Indians. The whitesââ¬â¢ were upset with this decision because this land was not to be sold to them and that the existing residents were forced to
Thursday, October 3, 2019
Reflection on Teaching Essay Example for Free
Reflection on Teaching Essay In order to challenge my theory of teaching I first need very briefly to define it. When I was taught science it was mostly through direct teaching. Any experiments performed were deductive in nature with very little input from me. When I got to college and I started performing experiments then I suddenly started having little epiphanies where facts I had learned off by heart were unexpectedly connected in ways I hadnââ¬â¢t understood before. So I came to think that this was what was lacking at secondary level, the experimental experience that allowed people to physically test the ââ¬Ëhowââ¬â¢ of the world around them. To put it simply people are innately curious and that exploiting this curiosity is the way to teach. From the moment they learn to talk, children constantly ask questions about everything, from ââ¬Å"where eyebrows come from?â⬠to ââ¬Å"what do worms eat?â⬠Asking questions is the way they find things out and this really is just one small step away from learning. From personal experience of teaching I think that Arnstine (1967) was correct when he said ââ¬Å"the arousal of curiosity can lead to learningâ⬠¦for learning to occur, curiosity must be guidedâ⬠. Designing lessons in such a way as to tap into the natural curiosity of students and to connect the topics on the curriculum with their everyday experiences is surely the best way to teach science. I find enquiry / constructivism extremely interesting as it encapsulates the whole get their attention approach but I think itââ¬â¢s misused by an awful lot of people. I think that analogies and real world examples need to be reflective of the scientific concept yet simple enough that the student can grasp it. Also it requires that the student be actively involved, activities must provide the opportunity to demonstrate learning.à ââ¬Å"To instruct someone is not a matter of getting him to commit results to mind. Rather, it is to teach him to participate in the process that makes po ssible the establishment of knowledge. We teach a subject not to produce little living libraries on that subject, but rather to get a student to think mathematically for himself, to consider matters as an historian does, to take part in the process of knowledge-getting. Knowing is a process not a product.â⬠(Bruner. J, The Process of Education: Towards a theory of instruction 1966: 72) So in approaching this assignment I realise that I am an ardent supporter of teaching through enquiry. I agree with Bruners theoretical framework of building on pre-existing knowledge by presenting new material in a logical manner at a level the student can understand, revisiting topic in stages and building layers of ever increasing complexity. I find the concept of a spiral curriculum to be a sensible one, but also to be at odds with the way in which individual schools plan the teaching of science. There is far too much relience on the text book, with strict adherence to the material inside. I prefer to leave the text book at home, for the student to be assigned reading and questions from it for homework so that it is new and different and provides a slightly different aspect to the same topic. At the very least it will provide the same information as was covered in class in a slightly different manner and provoke recall instead of boredom. A consequence of supporting enquiry is an aversion to direct teaching. Those who support direct teaching say that it is a highly effective method of teaching. The basic components are careful content analysis, sequencing of information and use of appropriate examples, specific instructional formats where both teacher and student responses are scripted and testing to mastery. The part that receives the most criticism is the scripted responses. Here is an example I found at Brainsarefun.com http://brainsarefun.com/Teachtk.html EXAMPLE 1. All: Teacher and students touch the answer to be learned. 2. Teacher: The answer to this question is, 1492. 3. Teacher: When I signal I want you to answer, 1492. 4. Teacher: The answer is 1492. 5. Teacher: What year did Columbus discover America? 6. Teacher: Get ready. Watch the students to make sure all participate. 7. Teacher: Signal by pointing or snapping fingers. 8. All: 1492. 9. Teacher: Thats right, Columbus discovered America in 1492. 10. Teacher: Reward. Good job saying 1492. Make eye contact with individuals. Smile. 11. Teacher: Next answer, or repeat until everyone is participating and firm. If any student is unable to participate or answer correctly, start at the top of the sequence again. Most teachers believe that this type of teaching is too restrictive and prevents the students from developing critical thinking skills. I have to say that on my first reading of this example of direct teaching I was horrified at the way the students were indoctrinated. I knew that this method of teaching was not for me and I continued to develop my lesson plans along the constructivist enquiry model. I researched guided discovery and found that discovery learning is described as an inquiry-based, constructivist learning theory that occurs in situations where the learner draws on their existing knowledge to discover facts and comprehend relationships. Students interact with the world by manipulating objects, wrestling with questions or performing experiments. As a result, students are more likely to remember concepts and knowledge discovered on their own (in contrast to a transmission / direct teaching model). Proponents of discovery learning say it has many advantages, including encouraging active engagement, promoting motivation, autonomy, responsibility, independence, aiding the development of creativity and problem solving skills and is a tailored learning experience that helps minimize classroom management problems. Detractors point out the amount of time needed to teach a topic and that students do not always achieve the intended outcome of the lesson. That is they may draw erroneous conclusions about the investigation they are engaged in. My action research Now that I have explored my theories on teaching I need to test those theories by comparing the outcomes of direct versus enquiry teaching. Ideally in order to compare the two methods I should keep the conditions of the lessons the same and only change the method of instruction. Rigor wouldà dictate that I teach two groups of students that have been randomly segregated. The students would be in the same year of secondary school and assumed to be at the same academic level. Ability within each group would be expected to mimic normal distribution with some students excelling and some struggling with the curriculum content. Unfortunately in my teaching practice placement I have one class of first years and one class of second years. I am also following a subject plan laid down by the science department in the placement school, which further restricts my research topic. Hence rather than directly compare and contrast two sets of lesson plans that differ in instruction but not content, I shall attempt to make my methods of instruction the subject of the action research. My intention is to design a number of lesson plans along the guidelines of both approaches and to deliver these lessons as independent of personal bias as possible. I shall assess the success of each lesson plan as a measure of student value and under a number of points such as participation, motivation to learn, interest of students, as well as proficiency in summative tests. Bearing in mind my own learning, I will also be critically examining something about my ability to deliver a constructivist lesson; do I do as I say? In assessing participation of students I will make reference to number, frequency and relevance of questions asked. Time spent on-task will be used to measure motivation and interest as will content of questions asked. In line with standard research methods I established a baseline of knowledge on the topic of energy by giving the students a questionnaire which was designed to probe existing conceptions. (more here on the results of the questionnaire) From my understanding of enquiry teaching there seems to be a number of activities that should feature in my lesson plans and I have tried to incorporate these in the enquiry based lesson plans. I have included a list of these activities here and have also identified them in the appropriate lesson plans. Enquiry activities â⬠¢ Think about scientifically orientated questions that are at an appropriate level and ask ââ¬Ëhowââ¬â¢ rather than ââ¬Ëwhyââ¬â¢ (teacher provides questions at first) â⬠¢ Gather and consider evidence using the tools of science â⬠¢ Make explanations based on prior gain fact and ââ¬Ënewââ¬â¢ knowledge gained through the process of enquiry / evidence gathering â⬠¢ Compareà conclusions to currently scientific understanding and account for differences â⬠¢ Communicate and negotiate their findings and explanations with others After the brainstorming session I jotted down as many of the words and phrases as I could during class. Light, wave, geothermal, heat, renewable, sun, plants, photosynthesis, comes from food, plants make it, atomic bombs, it keeps you moving, you are tired without it, it can change, thereââ¬â¢s energy in batteries, joules, oil. Then I asked a series of questions designed to clarify facts that they needed to know (3A6 Energy, 3A7 Energy conversion: Junior Certificate Science Syllabus). From the answers it was clear to me that the students could not distinguish between forms of energy and sources of energy. Because the discussion section of the enquiry lesson plan is open-ended I was able to direct questions and highlight information on the board that students could use to ââ¬Ëdiscover factsââ¬â¢. I tried to give minimum guidance but I found that the students were floundering and unsure of what they were trying to accomplish. This was a recurring theme during the discovery lesson plans and it seems to me from my readings that this is the main detracting feature of enquiry instruction. Those who oppose constructivist / enquiry instruction such as Kisherner, Sweller and Clark (2006) argue that minimum guidance during instruction does not work and Clark (1989) goes further to suggest that his data shows that ââ¬Ëlower aptitude studentsââ¬â¢ show a loss of learning on post instructional testing. My Conclusion It is essential that the teacher do research work, i.e., he should comb the subject of chemistry from end to end for facts and for methods of exposition that will make such facts live and real to his students. (Patrick, W. A. (1924) What kind of research is essential to good teaching? J. Chemical Education, Volume 1, Issue 1, p16.) I have come to the conclusion that there is a need for direct teaching in the classroom in order to build up foundation of facts in long term memory to provide wellspring of knowledge which can be used to provide data when needed. Enquiry or discovery learning encourages the use of this knowledge so that students can put facts together to think critically. Dewey supported inductive teaching as the way to improve scientific teaching for a better educated society and said science lessons should include learning the process of science not just the facts, (Dewey, 1903). By this I believe he meant that the two methods complement each other and need to be used in tandem. But direct teaching cannot be taken as an excuse for unimaginative lessons recycled every year with minimal input from the teacher needed in the delivery. If investigatory activities are designed deductively, ie have only one conclusion, need more here about factors to consider when designing lesson activities.
Gaming in Education
Gaming in Education EDUCATION RESEARCH DESIGN AND METHODS The effectiveness of game playing activities helps students retain English vocabulary CHAPTER 1: INTRODUCTION Vocabulary is a key element in the second language class. Without vocabulary, no message is conveyed. In communication, vocabulary plays an important role, it requires learners have to acquire many of the words and know how to use them to communicate effectively. Although Vietnamese students realize the importance of learning vocabulary, they neglect in some English courses. In a vocabulary lesson, a vast amount of teaching time is consumed by explanation and definition, classroom blackboards are often littered with masses of new lexical items, and students compile page upon page of word-lists that they rarely have chance to practice. Obviously, vocabulary arises in the classroom regardless of the chosen activity, and in spite of any conscious design on the teachers part. As the result, most students, not just those with learning problems, rarely retain the meaning of vocabulary items. That is why, for most students, learning vocabulary in language lessons is time of failure and disappointment in which they gradually feel boring, often resorting to misbehavior in the classroom and a gradual rejection of the work that the teacher is doing for them. Nguyen Khuat (2003) state that students study the second language, vocabulary learning is regar ded as boring because of remembering unfamiliar vocabulary and their learning habits. With the increasing emphasis on vocabulary in foreign learning, nowadays, various vocabulary teaching methods have been introduced to help students to retain vocabulary items. And it is my experience, as a teacher of English, that vocabulary has to be presented in a way that helps students find language lessons, especially vocabulary lessons more interesting and comprehensible for them to learn, I have chosen the topic: The effectiveness of game playing activities helps students retain English vocabulary. Game playing activities not only can help reinforce students vocabulary, grammar, but also can create a non- stressful and effective learning atmosphere. This paper will aim to investigate the effectiveness of game playing activities in English teaching in my College. 1.1. Background of the school and the students. As a teacher of English for non-major English students at Viet Hung Industrial College (VIC), I can clearly see the present situation of students English knowledge and vocabulary at VIC. The students ability to use English for communication is still limited. This is due to: the students level of English when entering college is low and of mixed ability. Many of the students come from the rural areas, they did not have a lot of chances to practice English at the high school. Some of them have learnt English for the three years or seven years at the high school where only written English is taught. Therefore, they can hardly ever communicate in English. They often feel shy because of poor English knowledge and vocabulary. As a result, the teachers often find it confusing to teach to improve individual skills for the students. Thus, my school has used basic material to teach, that is: New English File Elementary. This material integrates four skills, it helps students revise knowledge and practice skills, which is important to their career. 1.2. The aims of the study. The study aims to investigate the effect of using game playing activities in teaching and learning English vocabulary at VIC. It is also to find out the students interest and progress toward game playing activities in lessons. 1.3. Research questions. 1. Are game playing activities effective in teaching and learning English vocabulary at Viet Hung Industrial College? 2. How do the students react upon the use of games in lessons? 1.4. The scope of the study. There are a lot of activities that help students to retain vocabulary. However, in this study I would focus my research on game playing activities in term of English vocabulary teaching and learning in order to help students at VIC to learn vocabulary effectively. 1.5. The significance of the study. It is hoped that the findings of the study will be useful for the researcher as well as other teachers at VIC to help students vocabulary retention be effective. It is also hoped that students and teachers will have a good habit of using interesting and active activities in teaching and learning vocabulary at VIC. 1.6. Structure of the report. CHAPTER 2: LITERATURE REVIEW 2.1. Teaching and learning vocabulary. 2.1.1. What do learners need to known about words and word learning? Gain Redman (1986) show that learners should attend to two large aspects when studying a word: Word meaning (conceptual and affective meaning, style, sense relation, collocation, idioms etc). Word formation (grammar, word building, and pronunciation). For word meaning and word formation, we find: 2.1.1.1. Word meaning. In teaching the meaning of word, teachers should teach students that a word have more than one meaning when used in different contexts. For example, the word ââ¬Å"stringâ⬠has at least fourteen different meanings when used in context. It has four meanings as a verb, five meanings as a noun, and five different meanings when used with prepositions as phrasal verbs. One can say ââ¬Å"The string is very dirtyâ⬠; another ââ¬Å"He strings in the treeâ⬠. Teachers should make the teaching and learning vocabulary process clear and easy for their students when learning any meaning, otherwise students feel bored with learning vocabulary. Nation (1990) suggests that teachers teach meaning to students, they can use techniques and activities to motivate students such as: demonstration, pictures or verbal explanation. 2.1.1.2. Word formation. Students also need to know word form like word grammar and word building in order to use them. For example, for the common prefixes and suffixes, if students know the meaning of un-, dis- and able, this will help them guess the meanings of words like unhappy, disadvantage and sustainable. Another way, vocabulary items are built by combining two words (two nouns, a gerund and a noun, or a noun and a verb) to make one items: a single compound word, or two separate, sometimes hyphenated words (bookshelf, stand-by, air letter). Lewis (1993) points out that vocabulary, which includes not only the single words but also the word combinations that we store in our mental lexicons. Therefore, word formation is a very important in teaching vocabulary. In conclusion, relating to words students have to attend to variety of lexical areas such as word meaning, word formation, word grammar and word use, etc. However, which of these areas the teachers choose to highlight depend on the item they are teaching and the level of their students But to whatever word or what level the students are, word meaning and word formation are the first two areas they must acquire well. 2.2. Games for teaching and learning. Linguists, teachers and students think that language games are a negative activity or a waste of time. Many of them, who have not tried using language games yet, still doubt if these language games would be useful or practically possible with their students. However, there are views which are far different from those above. For them, in teaching and learning, games are one of the most useful strategies to encourage language acquisition. They have been used to promote students language proficiency in variety of aspects: grammar, vocabulary, writing, speaking etc. ââ¬Å"Games should not be regarded as a marginal activity filling in odd moments when teacher and class have nothing better to doâ⬠(Lee 1979: 3). In this part, we will explore a clear understanding of game in the classroom. 2.2.1. Definition of games in teaching. In order to understand the concept of games in teaching, we see ideas of the researchers about games in general. Deesri (2002) gives the definition to game as one kind of effective activity that you do to have fun. Hadfield (1990) says that game is a language activity with the rules, goals and elements of fun carried out by cooperating and competing players. Greenal (1990) also defines games as an element of competition between students or teams in the language practice. Thus, we can see that games consist of plays governed by rules, relaxation, cooperation and competition. Games can motivate the students to focus on learning, because they do not feel forced and stressed. For this, games are used for developing skills, vocabulary, or grammar, etc. 2.2.2. Advantages of using games in language classes. Games have advantages and effectiveness in the language classes. What are these advantages? Games are used to motivate students very highly, whenever they have opportunity to play a game, they are encouraged to choose their players and this motivates them to participle in playing game. However, sometimes, choosing the player is made by the teacher in order to help the weaker students interact with the more able ones. As a result, the weaker students are helped to gain confidence or knowledge by being guided by their fellow students. Games are also an element of competition between players. According to Saricoban Metin (2000), games provide competition to enhance the motivation of the students. I-Jung (2005) also suggests that games create the competition for students having opportunity to work together and communicate using English with each other. Thus, competition will help students pay attention to learning and engage in the activities in the class much more. And Nguyen Khuat (2003) also point out that games involve friendly competition and they make students intereste d. These help the motivation for students of English to get involved and participate actively in learning. Students always feel tired of grammatical lessons, words and long time learning periods. Games are used to change learning atmosphere to help students reduce the stress in the classroom. As a result, games will bring students fun and relaxation, they will study more effectively. Richard-Amato (1988:147) shows that ââ¬Å"games can lower anxiety, thus making the acquisition more likelyâ⬠. It is clear that students naturally want to play language games because these games can help them practice their language through playing. Therefore, it is the right time to offer them a game when they are tired of acquiring new lessons that they do not want to continue. Carrier (1990) suggests that games can be used to emphasize long formal teaching units and renew students energy before returning to more formal learning. Games stimulate students to work together in role-playing, talking, arguing and debating, and using the language in a variety of contexts. Even when played competitively, games demand a high degree of cooperation. It proves that student-student communication is created. On the other hand, when using a game, the teacher acts as a helper. He helps his students what they need to complete the games, such as: new words, new structures or some suggestions. Carrier(1990) claims that games are often used in the classroom to encourage students participation and corporation and can remove the inhibitions of those who feel intimidated by formal classroom situations. When using games with classmates in groups students do not worry too much about mistakes or they will be corrected by other students. In addition, to each game more proficient students or less proficient ones have their strong points so they can corporate to one another to get their teams goal. Therefore, games help students improv e their team-working and group-working spirit. Finally, games help increase students proficiency, so when students play a game they have to work with others, they interact and use skills concerning language. To complete the game, all the members work together to score as many points as possible. To win the game or to solve the problem, students have to think and answer the questions addressed by the teacher or other students. In order to do so they must understand that the teacher or the classmates order to practice. Games in the language classes can enhance students ability in practicing language because students can use language in the situation provided (Deesri, 2002). Zdybiewska (1994) agrees that games are the good way to practice language, they supply for learners to use the language in the real context. Kim (1995:35) summarizes the advantages of using language games as follows: 1. Games are a welcome break from the usual routine of the language class. 2. They are motivating and challenging. 3. Learning a language requires a great deal of effort. Games help students to make and sustain the effort of learning. 4. Games provide language practice in the various skills-speaking, writing, listening and reading. 5. They encourage students to interact and communicate. 6. They create a meaningful context for language use. 2.2.3. Advantages of Vocabulary Games It is not enough if only advantages of using games in language classes are considered in this study. I have decided to study the advantages of vocabulary games, too. These advantages can be understood as follows: Vocabulary games make fun and relaxation for students in learning words because they are not alone in learning process, they are learning in exciting atmosphere of groups. This activity motivates students to enrich their vocabulary. Nguyen Khuat (2003) also affirm that games create relaxed and fun atmosphere for learners, thus, they help learners learn and remember words more easily. According to Urberman (1998), after learning and practicing vocabulary items, students have chance to use language in an unstressed way. Vocabulary games help English used in the classroom be flexible and communicative through real world context which is useful and meaningful. Frost (2002) says that using pictures, interesting contexts and stories can help memory and giving the students the opportunity to practice the new vocabulary in personalized and meaning tasks are also essential tools. The idea is that if the students are asked to analyze and react personally to new information, it will help them process the language more deeply, facilitating their ability to retain it better. Vocabulary games provide students some chances to discover the meaning of words and the form of words by themselves and efforts to understand them, therefore, new words will be remembered and understood much faster and better. Hadfield (1990) states that when introducing word games paid much attention to reinforce vocabulary. In his opinion, to retain a word in one memory after presentation of it, learners should go through three distinct processes: fixing the meaning of the word in their mind, making the word their own by personalizing it so that it takes on a color and a character for them and become part of their individual word store, and then using it creatively in a context for themselves. Therefore, he classified the games in accordance with these processes: memorization games, personalizing games and communication games. Vocabulary games include many encouraging exercises that really help students revise the learned words effectively. ââ¬Å"Word games are useful for practicing and revising vocabulary after it has been introducedâ⬠(Haycraft 1978: 50). Frost (2002) suggests that some activities and games as using word cards, word bag, word tour, etc and with which students can revise words in a funny and meaningful ways. He emphasized that by encouraging the students to retrieve the words in subsequent lessons and repeatedly re-exposing them to what has been presented, teachers are able to counteract the effects of forgetting. Teachers are advised to do this as many times as possible. Uberman (1998) also agrees that games are useful for revising any types of words or aspects of word in a more amusing way than most of the other techniques. Playing a game is a great opportunity to repeat the material in a way which is encouraging and not intimidating. Therefore, games in teaching and learning vocabulary are very useful in the classroom and the use of vocabulary games is a factor to create the lessons more enjoyable, interesting and effective to motivate students to learn vocabulary. 2.2.4. When to use games? Games are necessary for language practice opportunities for both general and specific language skills, and they should be seen as a necessary part of a teaching program, and their use should be planned and monitored. Carrier (1990) suggests that games can be used to open or close a lesson, to relieve tension after a test or concentrated practiced session. Rixon (1981) also shows that games can be used for stages of the lesson. Thus, games can be use at any time that the teacher feels appropriate. It is important they are used positively, to give students enjoyment and useful practice, as well as being used as a thing that reduces harmful aspects in situations where students interest or motivation is flagging. Although games should be used regularly, this should not become a meaningless habit. The elements of surprise and variety should be carefully maintained. However, the mount of teaching time for games will depend on the individual teaching context, but it will probably be a relatively small proportion of the total teaching time. According to Deesri (2002), teachers have to cover contents and materials that the curriculum asks, and it is difficult to combine games into the class. Nevertheless, games become one of the means to achieve teaching objectives and improve students communicated ability and help them gain their goals. The difficult task for a teacher is how to choose the suitable type of game, the time devoted to it, and the opportunity of using it. CHAPTER 3: METHODOLOGY This chapter provides readers the detailed description of the study, namely the research methodology, the data collection instruments, the data analysis and discussion of the findings. 3.1. The English teaching and learning situations in VIC. English have been taught in VIC for.years, however, English department has been formed for 4 years with 14 teachers. The learners in VIC are mainly vocational students; their need of English learning is very low. In particular, the students of technical departments with about 100 percent male students, they almost have no interest in learning foreign languages. In recent years with the development of the college, VIC has trained a lot of students in tourism and business administration, who with high need of English learning. It is a good signal for the college in general and the teachers of English in particular. The course book is being used in the college is New English file-Elementary. This course book consists of nine lessons with grammar structures, vocabulary, pronunciation, and skills to get students speaking English. A curriculum has been designed to teach the units in the course book in 1 semester and in 75 lesson periods. During the semester, students are required to do three tests that concentrate on grammar, vocabulary, reading and writing to be given marks. At the end of the semester students have to do the written final semester test and the speaking test that of course given marks to be qualified together with 3 marks mentioned above. 3.2. Research methodology 3.2.1. The subjects. The subjects in this study were the teachers and the students in VIC. 3.2.1.1. The teachers: There were 14 teacher subjects in this study. They were all trained in universities in Vietnam with MA in English. Among of these, two teachers have had BA and three have been doing a BA course. They are teaching English to non-English major learners at VIC. They are from 30 to 52 years old with at least 5 years of teaching experience. 3.2.1.2. The students: In this study, there are 100 student subjects were selected randomly from different classes represent different departments in VIC. Their ages vary from 18 to 25. 3.2.2. The instrumentation. 3.2.2.1. Interview: The interview questions (Appendix.) were formatted and used for all the subjects in two separate group interviews (the group of the teachers and the group of the students) to discover their opinions, problems and progress toward the games in vocabulary teaching and learning. 3.2.2.2. Observation: 3.2.2.2.1. A self-observation: A self-observation checklist was created (Appendix.) to ask the teachers and students about their teaching and learning abilities. 3.2.2.2.2. Real observation: The researcher observed the classes of three teachers at VIC to discover how they teach vocabulary and how their students learn. 3.3. Data analysis and discussion of the findings. CHAPTER 4: CONCUSION 4.1. Summary and review of the main findings Games have much more advantages, they are used both entertainment and educational purposes. Using game activities is a useful technique in teaching and learning the English language to non-native students because it creates fun, interesting and motivation in lessons. The research aims to investigate the effectiveness of game activities and the real situation of teaching and learning of Viet Hung Industrial College. The experiment was carried out with the participation of two groups (the group of the teachers and the group of the students) at VIC during a period of 8 weeks. An interview and observations were used as data collection instrument. The result of the experiment shows that in retaining vocabulary, games are the most effective and games also receive positive attitude from the students in the experimental group. Although few students did not really like games, the majority of the students agreed with the use of games in vocabulary classes. Based on the findings, it can be concluded that games should be used for vocabulary teaching and learning at VIC because they can bring about a great deal of benefits to learners. However, the teachers have to pay more attention to some unanticipated problems during the conduction of the activity in order to get successful results. 4.2. Limitation and suggestions for further study. Although the paper has accomplished the objectives set at the beginning, the research can not avoid some limitations. The shortcomings of the present study are essentially about the subject of the study and the content of interview and observations. Apart from that the interview and observations focus mainly on the investigation into games activities based on teaching techniques, so there are possible inadequateness of their content. Besides, the research is carried out in a very limited scope in term of classroom based vocabulary teaching and learning: game activities that help students retain vocabulary. In fact, there are a number of activities that help students of all level retain vocabulary. The research will serves for further research on activities that help students retain vocabulary. REFERENCES I-Jung, C. (2005). Using Games to Promote Communicative Skills in Language Learning. The Internet TESL Journal, 11(2). Retrieved November 5, 2009, from http://iteslj.org/Techniques/Chen-Games.html Frost, R. (2002). Presenting vocabulary. British Council. Retrieved November 8, 2009, from http://www.teachingenglish.org.uk/think/vocabulary/present_vocab.shtml Uberman, A. (1998). The Use of Games: for Vocabulary Presentation and Revision. English Teaching Forum, 36(1). Retrieved November 5, 2009, from http://exchanges.state.gov/forum/vols/vol36/no1/p20.htm Richar-Amato, P. A. (1988). Making it happen. New York. Longman. Saricoban, A,. Metin, E. (2000). Songs, Verse and Games for teaching Grammar. The Internet TESL Journal, 6(10). Retrieved October 30, 2009, from http://iteslj.org/Techniques/Sarecoban-Song.html Greenal, S. (1990). Language Games and Activities. Hulton Education Publications Ltd. Hadfield, J. (1990). Intermediate Communication Games. Hongkong: Longman. Rixon, S. (1981). How to use games in language teaching. London: Macmillan Publishers Ltd. Lee, W. R. (1979). Language teaching games and contests. Oxford: Oxford University Press. Haycraft, J. (1978). An introduction to English Language Teaching. Halow: Longman. Zdybiewska, M. (1994). One-hundred language games. Warszawa: WSiP. Deesri, A. (2002). Games in the ESL and EFL class. The internet TESL Journal, 8(9). Retrieved October 15, 2009, from http://iteslj.org/Techniques/Deesri-Games.html Kim, L. S. (1995). Creative Games for the Language Class. 33(1), (p.35). Retrieved October 22, 2009, from http://eca.state.gov/forum/vols/vol33/no1/P35.htm Lewis, M. (1993). The Lexical Approach. Language Teaching Publications. Gairn, R., Redman, S. (1986). Working with words A Guide to teaching and learning Vocabulary. Cambridge: Cambridge University Press. Nation, ISP. (1990). Teaching and learning vocabulary. New York: Newbury House. Nguyen, T. T. H. Khuat, T. T. N. (2003). The Effectiveness of Learning Vocabulary Through Games, Asian EFL Journal, 5(4). Retrieved October 19, 2009, from http://www.asian-efl-journal.com/dec_03_sub.Vn.php
Wednesday, October 2, 2019
Basics of Human Gene Therapy :: Genetics Science Essays
Basics of Human Gene Therapy Wouldn't it be wonderful if there was no cancer? No heart disease? No blood problems? Everyone wants to be healthy and have a healthy family but some diseases are genetically related. How are these diseases avoided? This question was pondered by molecular biologists and geneticists. What they developed will revolutionize medicine and health care as we know it. The technique used to try to cure these "incurable" genetic diseases is called human gene therapy. Gene therapy is by no means a new field of scientific query. The idea was first proposed back in the 1950's when Watson and Crick described a model of the double-stranded helix of DNA (Griffith 316). Knowing that DNA is composed of nucleotide base pairs in certain ways, scientists began to ask questions about the DNA structure in the 1970's (Becker) . If the bases can be arranged "incorrectly", then why can't they be rearranged in the "correct" way to produce the desired effect? Genetic experiments involving base pairing went on for years. After these years experiments with bacteria and viruses began. The genetic codes of these cells were changed to express different products like insulin. These products are human based but can be produced by non-human cells. This led to more thoughts and questions. If a bacteria cell can be altered to produce a human product, then why can't a human cell which can't produce this product be altered to produce it also? New experiments began with animal s and creatures with larger genomes. Answers formed from the animal experiments. Technical advances occurred to the point that gene therapy could be performed on humans. Gene therapy has now become a relatively simple process. The basics of the process are the identification of the gene in question, duplication of that gene, and insertion of the gene into the human genome needing the gene (CIS) . The gene that needs to be altered or replaced must be identified. The correctly functioning gene that replaces the defective gene must first be isolated and then duplicated. The gene in question can be isolated by attaching a molecular marker to the gene. The gene is then removed from the genome by a restriction enzyme that will break the genome only at the desired base junctions (i.e. when ATA is next to GAT). Genes removed from the genome can be duplicated easily by PCR. PCR is a process where the genetic sequence of the gene is replicated by the introduction of base pairs in the sequence along with replication enzymes, which induce, cause, and proofread replication. Basics of Human Gene Therapy :: Genetics Science Essays Basics of Human Gene Therapy Wouldn't it be wonderful if there was no cancer? No heart disease? No blood problems? Everyone wants to be healthy and have a healthy family but some diseases are genetically related. How are these diseases avoided? This question was pondered by molecular biologists and geneticists. What they developed will revolutionize medicine and health care as we know it. The technique used to try to cure these "incurable" genetic diseases is called human gene therapy. Gene therapy is by no means a new field of scientific query. The idea was first proposed back in the 1950's when Watson and Crick described a model of the double-stranded helix of DNA (Griffith 316). Knowing that DNA is composed of nucleotide base pairs in certain ways, scientists began to ask questions about the DNA structure in the 1970's (Becker) . If the bases can be arranged "incorrectly", then why can't they be rearranged in the "correct" way to produce the desired effect? Genetic experiments involving base pairing went on for years. After these years experiments with bacteria and viruses began. The genetic codes of these cells were changed to express different products like insulin. These products are human based but can be produced by non-human cells. This led to more thoughts and questions. If a bacteria cell can be altered to produce a human product, then why can't a human cell which can't produce this product be altered to produce it also? New experiments began with animal s and creatures with larger genomes. Answers formed from the animal experiments. Technical advances occurred to the point that gene therapy could be performed on humans. Gene therapy has now become a relatively simple process. The basics of the process are the identification of the gene in question, duplication of that gene, and insertion of the gene into the human genome needing the gene (CIS) . The gene that needs to be altered or replaced must be identified. The correctly functioning gene that replaces the defective gene must first be isolated and then duplicated. The gene in question can be isolated by attaching a molecular marker to the gene. The gene is then removed from the genome by a restriction enzyme that will break the genome only at the desired base junctions (i.e. when ATA is next to GAT). Genes removed from the genome can be duplicated easily by PCR. PCR is a process where the genetic sequence of the gene is replicated by the introduction of base pairs in the sequence along with replication enzymes, which induce, cause, and proofread replication.
emergence of the internet Essay -- essays research papers
The Internet and the emergence of the Internet news media are affecting the delivery of media content. Many argue that the traditional media is changing the way they report the news. Internet news sites are also affecting the types of stories that gain the most attention because in this day and age people want news that is entertaining. The delivery of media is changing rapidly because of the Internet and itââ¬â¢s easy access to it. In the world of journalism there has always been traditional rules that are followed before any information is dispersed to the public. Some of the most common rules to be followed include checking and crosschecking sources, following the standards of editing, language and grammar. The new technology of the Internet is geared toward speed, an aspect that has always been an important part of journalism, but not always the most important part. Traditional journalism sorts the good information from bad. With the invention of the Internet, information is posted immediately and sources are not always confirmed. When the radio was invented Americans were really impressed by it and how the news was available at all hours. Soon. Twenty-four hour news networks were developed and news was delivered every hour on the hour, but still that wasnââ¬â¢t enough for the general public. Eventually news oriented World Wide Web sites began to be created. These sites number in the thousands and continue to grow rapidly. As we speak and begin to take in the volume of information, people are developing methods to bring the news faster to people at home, in the office or on the go. In ancient times news would be broadcasted at certain hours on television with broadcasters and a weatherman. Now it seems that soon this is going to be out dated and all we need to do is click a button and right in front of your face is the latest news stories. Another traditional way news was delivered was a newspaper. Today people are realizing that itââ¬â¢s expensive to print and deliver a quality paper in high fidelity to your home. There is also limited space where stories can be written and advertisers are able to put in ads. The Internet is endless, space is abundant and availability is infinite. Journalists have come to realize that itââ¬â¢s much easier to make one page of content on the web then to have it printed up. Newspapers are willing to give up accuracy for the speed ... ...he emergence of the Internet can have its downside also. Many times you can have a problem signing on or the news site that you wanted to explore could be down or under construction. Web sites track what users do as they click from page to page which can be a disadvantage to viewing these sites. They can direct a site to provide personalized layouts, shopping carts, and search options each time you return to the site. They can alert advertisers to put specific customized ads tied to your interests on the pages you visit. That is some down falls to using the Internet, but no matter how you look at it there are down falls to everything no body is perfect. The Internet is taking over all of are lives. No matter where we look we see something that relates to the Internet. Itââ¬â¢s taking all the old customs of news reporting and creating all new ones. The emergence of the Internet has made news reporting a lot easier and accessible for the public. The world of media is accepting that the Internet is the next step in reporting and realizing that most college students are getting the news online. News media is going to be a changing culture because of all the new ways to deliver stories.
Tuesday, October 1, 2019
A life of her own by Emilie Carles
About the Author Emilie was born in 1900 in a poor home in one of the poorest regions in France. It was very rare for her and her time that she became literate and was successful that she went on to become a teacher. For decades she used to write her own stories in her notebooks and when the right time came she turned her contents into an autobiography. She told her tale to a publisher Robert Dastenque in the time of her sickness who worked with his writing and the tapes recorded of her story to write this book. Book Review Emilie Carles wrote this autobiography book ââ¬Å"A Life of Her Ownâ⬠about the courage of a woman who made a huge difference in her society. This book was translated to English in 1988. The reader of this book is totally inspired by the life of Emilie Carles who lives a life in a small village on a mountain in France by the name of Val de Pres in between the two World wars. Emilie describes her village as a land of the mountain people who were unaware of everything but death, work and sickness. Emilie led a successful and fulfilled life. Emilie led an honest life and made a difference in the life of other people. She didnââ¬â¢t live a life of fame and wealth but stood up for things for which she believed in. Emilieââ¬â¢s strength came when she was just a child. Tragedy first struck when her mother died when she was very young. Emilie lived with her father, Joseph and four siblings of which three were older (one sister and two brothers) and a younger sister. Her father Joseph Carles was a hard man towards life and not towards his children. He used to set his own ways and was a worker who was a driven sort. Emilie wrote about her father that he was a charitable, good and generous man who had a good heart. Later in her book she wrote that he was not affectionate as he should have been. Joseph had a life, which was no different from the other poor people of the village. He was living a poor, tough life. Emilie writes that most of the things her father believed or did was all for the good for his children. He was a committed father and had a warm relationship with his children. All of her brothers and sisters at different times went away which left Emilie the only one who stayed near her father and her home. Later on she brought her husband to the village and raised her children there and also the children of her younger sister. Emilie married a very passionate anti war person. Her love for peace influenced by her husband and also by her brother many years ago who served in the army in WW1. Emilie went on to become a schoolteacher. She was the child out of her siblings who was given permission by her father to carry on her studies. She served in different villages but later on she was given a job in her own village. This book is mostly about the hard life of Emilie. She tried to help her father in her village. It was in her destiny to care for her father and her home. In assessing her life Emilie is honest, she writes about her self that she has never lived a young life. At first it was the deaths in the war, everyone left and the only thing she knows is work and trouble. But her story does have love and hope. When coming back from her younger sisterââ¬â¢s place, Emilie meets the man whom she eventually marries. Jean Carles listened very carefully to what Emilie had to say about sacrificing everything for her family. The answer she gets was probably the most loving phrase, Jean Carles says that she has every right to live a life of her own and he will take care of all her problems. Emilie describes living her life with Jean Carles as the happy years. She thought of her him as a very attentive husband and very considerate who would do anything to please her. She than says that all of the earths gifts were given to her. He would give all the warmth he could give and gave all the gifts. Jean Carles was not a wealthy man, according to Emilie the only wealth he had was a smile which had all the promises, a head which had all the dreams and a heart which had the most goodness she had ever seen. Jean and Emilie during their marriage transformed the family estate into a better place. Though they had a meager income out of which most of the income came from the school teaching job, which Emilie had. Most of the guests who used to come to their house were anti war people like they were. These antiwar movements led them into the WWII. Because of these movements, at one time she had to leave her estate and hide into the mountains to keep away from being arrested for the anti war movements which she didnââ¬â¢t want to share with anyone. Conclusion This book speaks about the power of the women who lived much ahead of her time. She never claimed to be a feminist in the book but the fact that she lived a hard life and the battles she chooses to fight shows that she was a woman who led a life of her own. Bibliography Emilie Carles, A life of her own, published by Penguin (1992)
Subscribe to:
Posts (Atom)